On 5/11/2014 11:46 AM, Swingman wrote:> On 5/11/2014 8:55 AM, Greg
>> ... without having to move heaven and earth?
>> I just drew this:
>> ... with what seemed like more effort than routing and mitering the
>> actual wood. I drew a rectangular prism, drew arcs on the end and pulled
>> the arcs into rounded-over edges. Then I drew a rectangle to use as a
>> "knife" and rotated it into position to slice off a miter on one end,
>> using "intersect faces".
>> I figured I could then copy that piece, mitered on one end only, and use
>> "push" on the square end, pushing it until there was just a "triangle"
>> left. I'd copy that end wherever I needed it.
>> But no; Sketchup wouldn't allow me to push the square end for some
>> reason. So I had to repeat the whole process four times, once for each
>> end of each length of edging.
>> Surely someone has made an extension for this sort of thing?
> <philosophical rant/ramblings>
> So, we preach using components and groups of edges and faces, _modeled
> to coincide precisely with ALL the parts in a woodworking project_
> That is an absolutely imperative concept to initially get your mind
> around using 3D modeling software both effectively, and efficiently.
> IOW, build the project in the software, just as you would in the shop,
> before you go into the shop.
> However, there are some things that simply don't need to modeled
> precisely as individual parts.
I get that. I did it to help decide whether I wanted to do a visible
roundover or just ease the edges. I think I'm reasonably good at
visualizing things in my head, but I wanted to see this particular detail.
> The idea behind modeling is to be able to quantify the "dimensions" of
> the parts so you can transfer those dimensions to the material in the
> When it comes to doing "round over" profiles for trim and frames, as in
> your above, I routinely use a simple profile "face", and the "Follow Me"
> tool, to wrap the "trim" where I want it. (I might add some joint lines,
> etc., but that would be for visual, and perhaps measuring purposes)
I have tried that, and have run into a problem there as well. "Follow
me" works fine, until it gets to the fourth corner:
Then it stops and won't wrap around:
> This is much easier and more efficient than trying to make four mitered
> parts to frame something, and you can still take the appropriate
> measurements in SketchUp to get the proper dimensions for your mitered
> IOW, I don't have to make a perfectly realistic model of a "frame and
> panel" to get the measurements to make it in the shop ... I already know
> how to make a frame and panel, I just need the project measurements. ;)
You'll be happy to know then that I didn't draw in the dozens of hidden
> In short, often all that is needed is a single entity which is a
> visually adequate representation of a frame and panel to take
> measurements from, without the need to model it in precise detail.
> Save yourself some time ... making sawdust is where the rubber meets the
> road. ;)
> </philosophical rant/ramblings>
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