Here is my first attempt at the rendering technique I posted about for
sketchup. It is the school that was posted earlier, though we've
changed some things. I took a nice eye level shot to do it. Critiques
1) Goofy eyeball effect in perspective...might what to change your FOV
2) Seems like the line weights are a bit heavy... something I've
struggled with in Sketchup, too. One setting is too light, the other is
two heavy with no option for in-between.
Yeah I was following the guide he made word for word, but its come to my
attention from the forums that making a high rez export is MUCH better
for line weights. You can make the high rez export then just make it
smaller in photoshop.
I think your right about the fish eye thing, even the boss felt it kind
of odd. Need to adjust that FOV.
Thanks for the comments (I just noticed my cloud didn't go through in
one spot right in the center :) )
I used to tell the kids "You can go to seventy degrees if you really have
to. But Himself doesn't really like the way it looks."
_IF_ you want to "improve" it, you can get some milage out of lowering the
camera target point to the same height as the camera. This makes a two point
perspective which tends to look a little less whacky.
I notice that there's a regular beat to many of the lines. I don't think
it's on purpose. Do you know where it comes from? Can it be made to go away?
If you want to show the whole thing with narrower FOV you have to back up
but then you lose the space. It's an annoying trade-off. Maybe someday I'll
have better understanding of how to work a solution. I wonder if a pano
renderer or a cylindrical lens or some such would help.
Now that you mention it, same "place" on the left too.
With that sky, I wouldn't expect those windows.
Now that I've been looking for a while, the sky seems low. Like the bits I'm
looking at should be higher up in the sky. That's getting in to nit picking
Not sure either. I used a ripple filter on the underlying colors layer
(no lines, just color washes), and then turned on the jitter setting for
the actual linework.
Actually there is an FOV setting in the camera menu right below the
perspective selection, backup and then adjust that and viola no more
white space. Is this what your referring to?
Not sure how to handle that one. I could brush in my own faux reflected
clouds, but I hate doing any kind of drawing with mice.
As for the sky being to low, I chose dome clouds from a picture, and
went at them with filters. I should have taken more of the ones in the
far off perspective in the picture, than the ones up close, because the
ones show would have been cut off at the top. I'll work on that one.
I mean the sense of space. With the camera forward like that you see the
yard as a yard; how it goes back and behind to the right. When you back off
you get a degree of telephoto effect which is generally flattening and well
as the buildings don't "physically" wrap around the viewer. With the
original, the space of the courtyard is there. The further you back up, the
more you have to project your mind into and essentially mentally create the
Where does the window color come from? It might have a button.
Exactement! The ones you took are PRETTY though.
Got Photoshop? The "replace color" tool ROCKS. Use that to determine a
Suggest lower saturation. Darker if you've got glass like that. For
something generic yet fake, try lighter. Sun is over right shoulder kinda
low but not so low the light is colored? Try the pale cyan, maybe some
notches down from full brightness.
Pretty sure it's rectangular and that's just the wide angle view.
Non-spherical perspective behaves that way.
See the ground is green. OD.
Not a bad club to join. My only problem is that nobody wants to spend the
money anymore to make it look good. "Well, we were thinking more of a
manufactured metal building but you could throw some Frankish stucco work on
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