: John Silva wrote:
: > Hi 3D Peruna,
: > Well, I've tried 3D Home Architect Home Design Deluxe 6 a few days ago.
: > software itself is very good but the "walk trough" feature isn't. I need
: > move freely around the space, but I can't do it the way I want with the
: > mouse.
: > The kind of software I'm looking for would be as easy to use as 3D Home
: > Architect but with a better "walk trough" feature. Is there such thing?
: > Cheers,
: Depends on the level of detail you're looking for. Quite frankly, I'd
: steer you towards the game engines...like Doom or Quake. There are
: development tools for those types of games that have great
: "walk-through" capabilities and might be more what you're looking for.
: The stuff geared towards the architecture market isn't where you want to
: go...trust me.
That sounds so 'out of the mainstream' but that might be a good thing.
Have you ever used gaming software to produce walkthroughs? It
doesn't seem like that specialized of a thing would be available to the
public not directly involved with the particular game. How do you
find it? Thanks for the idea.
Actually, researched the idea in the late 90's for doing architectural
visualizations. The goal was to "Playstation" them. Problem was the
development package for the game systems of the time was into the 6
figures and out of budget (meaning cost more than free).
But games like Quake, Doom, etc. all had level designers that were free.
We had some mock ups of existing buildings done. The problem at the
time was the "realism" was generated by textures not by geometry.
Things may have progressed to make it worth a look again...they've come
a long way in the last 10 years...
gives you what you need for Quake. If you're serious, buy the game,
learn the tools...see what you can do.
There are a lot of "real" applications to mnemonics. I personally use it to
pass exams in the university, remember speeches, essays, names and faces of
people I've just met, set a "mental calendar", "mental notebook" and many
other things... I was presented to the Memory Sports by a friend of mine who
told me that it's making his student life so much easier.
Then I tought: "Well! If it's working for this guy, it might work for me
too!". Then here I am. My friend and his Memory Coach, Mark Channon from
Memory School (www.memoryschool.com), are trying to develop this CAD Journey
System. The only problem is that neither them nor me are architects or
architecture students, we're just "memory guys" trying to make our life
If you're interested in Memory Sports take a look at Memory School forums.
Mark and the guys would be glad to help you.
There's no such thing as 'best' software. Different CAD program have
different emphasis, and it all depends on how you use it. For what
you're doing, there's isn't much a choice as far as low end CAD. Here's
a brief list you can google:
Quickcad (not sure if it has modeling)
Turbocad (not sure if it has modeling)
AutocadLT (not sure if it has modeling)
Minicad (not sure if it has modeling)
Chief Architect (maybe Minicad reborn)
Except for Sketchup the above programs are in the thousands of dollars
range, take awhile to learn, but have a full compliment of drafting and
modeling tools. If you're looking for just modeling, Sketchup has a
timed fully operational demo; you should review their tutorials first
before using the program, as some of the features are not apparent from
the limited tool set available. Good program for quick modeling
studies. Provides basic rendering as well. Tough to do detailed work
though. The program is meant for study work, not for detailed modeling.
For detailed work, that takes time. It took me 3-4 hrs to properly
model an ionic capital in Autocad once. To do an exterior office
building, it took about a week, including site elements, then 2-3 weeks
for rendering, color tweaking, and material selection. That included
some of learning curve time as well (Autocad/Arris modeling with
Lightscape, a defunct rendering and lighting program).
Can you inform me about the difference between architectural
software and regular 3D software? It seems to me that once
you got the blueprint scanned in and extruded the walls and
made sure the dimensions were accurate that unless you need
a materials list or stress statistics or something engineering about
which I am also ignorant, that a good 3D package for around
$500 would work. I find Bryce to be great for landscaping.
: Hi all,
: I'm not an architect but due to professional reasons I had to start
: some of the architecture basics. Now I need to use a 3D software which
: allows me to create a building and walk around it, seeing all the internal
: and external details.
: I've tried the 3D Home Architect Deluxe 6 but the "walk around" tool is
: working good for me, since the navigation is done with the mouse. Could
: someone here please tell me what's the best software available for this
: purpose? The me is being able to create any kind of building and being
: to walk all around it in 3D.
: I'd also ask you people to point some sites where I could learn more about
: those 3D softwares and the architecture basics. I'm a complete newbie.
: Thanks in advance,
: John Silva
Depends on what you want to do with the software...an issue
insufficiently addressed in the question. If it's just make pretty
pictures, then it's one thing. If it's developing a "building
information model" then its another thing. If it's producing digital
files that can then be sent to the fabricator, it might be another thing.
Which thing is it?
you could export your 3d file into a SCOL world , scol is an open source
technologie from cryonetworks ( rest in peace ) a french company
you could find and look some application on http://www.scolring.org and use
the scol software ( it's free ) SCS available on
member of scol technologies association
: Try Sketchup.
: It's cheap and easy to use.
: John Silva wrote:
I downloaded Sketcher. That is some cool program and
has a lot of intuitive, ie user friendly features. Thanks for
You're asking for something that doesn't exist. It takes quite some
time to learn the "basics" and then it takes some time to learn the
Are you looking to create "pretty pictures" or "building information
models?" They're related, but very different in how they're
approached. And for either of them, you're looking at investing
considerable time and money. The decent software starts at about $1K
(and I don't think that stuff is all that good -- to get anything
worthwhile for 3D work, look to spend at least $3K). And the learning
curve is steep--because you're not only learning the software, but how
to represent a building.
Lastly...as for "best" software. You're asking for a religious
discussion. There are many programs out there. Those who use them all
have their reasons for doing so and think that their software is the
best for their purposes. The industry standard is based on Autodesk's
AutoCAD products...but that doesn't mean they're the best, or what you
should use (because you don't have a clue as to what you're getting into).
Why not just hire an architecture firm to do what you need to do?
Those are well written posts, and I'd agree with what you say. You have
observed a possible glitch.
I didn't write what was quoted - that isn't my style. Its too polished and
modern. My writings are more scientific and creative, often with not so
great conceptual grammar.
Why the post is there I have no explanation. A possible error of posting I
Thanks for seeing the incongruity.
Are you still looking?
You could potentially use a 3D modeling program (which is a bit different
from a CAD program, and renders moer realistically) and then animate a
camera object to do the walk-around, which is pretty easy to do.
How much detail do you need the building to have? If the detail required
is low, you might be able to use VRML.
I use trueSpace, www.caligari.com, which is not at all as expensive as
other 3D modelers. Ther are more pros'n'cons lists thatn you could shake a
stick at, but in the end, tS is a good modeler and gives decent renders for
a lot lower price than other 3D programs. 3D Studio Max gats a lot fo
billing because it was pretty much the first, but it's very expensive and
the plug-ins are also very expensive. Maya is very capable but it's geared
mroe towards the film industry, from what I understand, and it is *bloody*
3D generally has a high learning curve, but tS users are very helpful to
one another, so you can get a lot fo instruction via the forums and the
mailing list (tho' rumors are that the latter is going to be discontinued).
You're also welcome to email me with questions, and I'll help where I can
(since I enjoy modeling buildings) and try to find answers where I can't.
HTH, email me if you have further questions.
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