Start a rectangle, left click to start and drag the rectangle in the
direction you want it to go, then type 2.24,4 and enter,
Now select the push pull icon or type "P". Click the rectangle surface and
pull or push and then type .125 or 1/8 and enter. done deal
Now if every thing is too small with your initial rectangle click on the
zoom extents icon and every thing in the drawing will zoom to fill the
screen. The zoom extents icon is a magnifying glass and 3 red arrows.
OK, I was not sure of what you wanted exactly. IIRC you did not mention
the 2" height.
Anyway, draw your rectangle again but use 2.25, .125 and enter. The
rectangle should be laying flat. Now pull it up 2 and enter. You now
have one side to the box. NOW make it into a component. NOW select
everything by double clicking all of it or click dragging to select all of
it. Type G and give it a name or press enter.
Now another rectangle starting at the bottom corner of the previous
component and going in the appropriate direction. Rectangle 2.75, .125.
Pull 2 enter. Make into another component.
See where we are going here?
If no success, call me tomorrow and we can do this together at the same
time on our computers.
Mike I'll be happy to help any way I can. BUT we may have company tomorrow
night and or Friday night.
I know that sounds iffy but the company will be our son and his friends.
You now how young'ns schedules go, and you don't pass up an opportunity to
Shetchup is a bit difficult to start learning on. Once you understand the
basics everything seems to make more sense. The program is absolutely
worth the effort and is way more capable and easy to use than I thought
when first learning.
Oddly some of the difficult tasks that gave me trouble turn later to be
simple to perform.
You could sort of do that...
1. Make your rectangle.
2. Use the offset tool to make another rectangle inside the first, offset by
1/8. To do that, select the offset tool, click inside the box, move the
cursor and type 1/8.
3. Now select the outside rectangle - your soon-to-be wall - and use
push/pull to pull up the 1/8" wall to the height desired.
Remember that you can push/pull in two ways...
1. push/pull the selected surface
2. push/pull a COPY of the selected surface. To do that, select push/pull
and press Control; the P/P icon will now have a plus in it.
The diference is, if you P/P as in #1, you wind up with a hollow wall; via
#2, a solid one.
My pleasure. Keep in mind the fact that you do NOT have four walls; you
have one wall forming a rectangle. That may well be all you need but, for
example, you wanted to make one "wall" taller or shorter you could not do so
in the existing form...you would have to separate the "wall" you wanted to
change, simply done by drawing two lines, one each where it meets the
perpendicular walls at the ends.
IIRC, he was suggesting drawing another rectangle inside the first. Or,
maybe, drawing another rectangle appropriately sized elsewhere and then
moving it into the original, larger rectangle. It could be done either way
but using offset is easier.
One thing Leon mentions frequently is to MAKE COMPONENTS. He is right!!!!
If you don't, you are going to have stuff sticking together and things will
get deformed if/when you try to modify them.
It does take some thought to decide how much and what should be included in
the component; much depends upon what you are making. Take your box for
You now have a bottom which has no thickness and a wall around the
perimeter. If that bottom was destined to be a floor, it should become a
component; doing so would allow you to modify the thickness or size and to
place other objects on it without affecting anything else. If the walls of
your box were to become walls of a house, they too should become one or more
components. All components together could become a group.
To make those separate components as now drawn, you would have to select the
things NOT to be included in the component, hide them, select what is left
and "componentize" them. That can be made easier by creating and using
layers as you draw items; make a layer called "floor", make it the active
layer and draw the floor. Make another layer called "walls", activate it
and draw the walls. You can then hide any layer. I alway have a layer
named "notes" and another for "dimensions"; they are usually hidden to hide
the clutter until I want it.
I also (usually) preface component and layer names with a number...eg, 10
floor...11 walls. In this case, all structural things would begin with
"1n", makes it easier to find them as they sort alphabetically. If I were
making doors/windows in the walls, they might become "20 SW window...20 E
window...21 entry door...21 passage door".
I was trying to explain, my second round, how to do it with separate sides.
More simply you can simply take your cube and draw a rectangle on the top
side. Draw it 1/8" smaller than the top. Or offset the outer perimeter
lines with the offset icon and choose 1/8".
Now push that inner square/rectangle in.
HomeOwnersHub.com is a website for homeowners and building and maintenance pros. It is not affiliated with any of the manufacturers or service providers discussed here.
All logos and trade names are the property of their respective owners.