Depends... I know you can get a printer for about $23K, so they're not
going to be THAT expensive. Just google for "rapid prototyping models"
and you should get some hits that might give you an idea. I would think
small and ready-to-go model would be in the hundreds.
buy a roll of cork and use it for the contours.
Basswood for everything else. Maybe cherry of the same product line.
If you know what you are doing, you can be very economical with how you
use the supplies to keep costs down. my guess would be about $75 in
supplies for what i listed above.
Nothing looks as impressive as a wood model. ;)
I was looking over the 3D CAD programs at CompUSA some time ago and while
reading the box of one of the products I learned this vendor  (as I
recall) has developed their software to transform the 3D CAD model to output
a 2D template that can be used to build models. Like a pattern for sewing.
I also learned the vendor has a patent on this and it is damn clever if you
ask me and a mystery why this type of feature is not better known. I do not
know how well they have done at this and I didn't see any mention of the
modeling feature at the website but if I still had to do models I would be
looking into something like this. If its not Punch Software that has this
feature a visit to a CompUSA to read the back of the boxes of the 3D CAD
programs should turn something up.
<%= Clinton Gallagher
NET csgallagher AT metromilwaukee.com
URL http://www.metromilwaukee.com/clintongallagher /
I have the prog. from Punch!, it supposedly does that but I never tried
that function. You can supposedly inport your own texture files, and have
the prog. print out color forms that you can then glue to board and cut
Also, one can convert a 3D model's parts by exporting the OBJs to Pepakura
and print to cover stock for cutout and assembly. But it's limited as to
the number of polygons it can convert to assemble-able format. It doesn't
seem to handle more than the simplest curves :( ((I was hoping to use ti
to convert curved 3D objects that I could then use as patterns for
armatures for clay or concrete stuff - currently trying to think up a way
around that but that's another saga...))
Without replying to each individual post, let me say THANKS for all the
helpful comments regarding model building. We started playing around
with our next model yesterday. The house is awful, but the client
LOVES it. We don't think it has a chance of passing the review, so
alas, we will be back to the drawing board. Such is the nature of
working with clients with more money than taste, but it's part of what
keeps us in business in this area. :) We don't have the luxury of
turning down business from people whose vision may not match up with
what we consider to be a great looking design.
Regarding the comments that we outsource, we got quotes for the last
model and the builder would not pay for it. He prefers our models for
the price, which is why we want to get as efficient with them as
Actually, what your doing is fine for a subdivision approval. You want to
have nice models
for show and tell at your business, but in this part of Texas (central) you
not likely to convince the
owner/builder to pay for a "good" model.
Has the project gone to cad yet?
Visually, simply plotting paper with roof hatch on it then cutting it will
add more detail.
You said your a small firm....we are too, and we simply can't afford the
manpower and programs to
produce great models. In the rare instance we get clients who want models,
we sub them out.
If your doing lots of homes in this area, this could be the most profitable
for you. Striking an agreement
with a reputable model builder will save everyone time and money. Model
builders can be very reasonable in cost if they have the potential for many
projects or similar scope. If you need a recommendation for one in Central
Texas, I'll add a link (otherwise, I won't Spam the group)
Do they HAVE to be physical? Sketch-Up has a very short learning curve from
which you can create great models for this purpose. The program is not
expensive (around 500 I think).
Good luck with...I personally would love to see your progress..
A SketchUp model is far better in my mind. Lots more detail, can show
the actual shadows cast for the actual location and time of day/year,
and it can be output as a video. It might be worth taking a CD to the
development board meeting and see what they think.
Yes, the whole thing has been blocked out as part of the package we had
to submit. Frankly, I think the review process is a bit ridiculous,
but the community is so super exclusive.
That's what we did, minus the hatching. We actually don't know how to
do a roof on a model, and that is mostly the problem. Part of the
reason that roof looks so crappy (opinions on complexity aside) is that
piecing it together was pure guesswork on our part!
As far as the review process goes, we do not have to resubmit a model,
so ours made it through just fine. We did have to make a few
adjustments to the elevations and floor plants, and add more detail to
our plans, but you're right, our model worked fine for the review. We
would just prefer to have a better idea of what we are doing!
Yep, they HAVE to be physical...a bit ridiculous right? To me, they
seem to want us to jump through hoops more than provide them with stuff
that's actually helpful.
3D LCD shutter glasses may be another, more effective (in terms of cost,
labor, and resources) option:
Rather than output anything, just input the clients. :)
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